Anyway, many of you (1, possibly) may have been wondering how my game, Between Dimensions, is progressing. The lack of updates doesn't mean that I haven't been working on it, it means that I have. I mean, look at my YouTube channel! No videos for longo-time! (sorry, watched Star Wars Episode 1 recently, JAR JAR, GET OUT OF MY HEAD!!!)
Anyway, I've been working on various aspects of it, always planning on putting up a progress report after this next thing, but room editor led to physics, which led to lighting, which led to colored lighting, and eventually... AAAAUUGHH! ITS MIDNIGHT THE DAY AFTER I GOT ON THE COMPUTER!!! Just kidding, I've just been working on various aspects, trying to recruit others, with no luck, and it just hasn't really been in a presentable state. I keep asking myself: why is it that I only ever work on features that require a massive code overhaul? why is it that I don't name variables things that I know I will remember? (What the heck is "xishly"?) What is the meaning of life? (42) and then I remember, I want this game to be good, not a showcase of the things that are easiest to do in a game engine! (Seriously, I'm beginning to think that GameMaker: Studio is one of the worst choices for it, despite it usually being a good choice.)
Despite this, I've been working on programs for basic features, which I plan on adding to a new "Coding Demonstration" page of this site. Along with the introduction of this new section, I also plan on reorganizing the format of this webpage so that it doesn't look like it was made by a four-year-old, so stay tuned!
Now, time for some screenshots: (Sorry about the clashing styles of GUI, I'm currently making a transition between them)